Quakecon 2010 is over and it was a whole lot of fun. Unfortunately the internet was quite flakey even going down for quite a bit of the con so I didn’t have any opportunity to post anything on the site.
The second day of the con was again mostly spent at the various demonstrations and talks that were given. The day started with the ‘Building Blockbusters’ panel with Todd Howard from Bethesda Softworks, Tim Willits from ID Software, and Vince and Jason from Respawn Entertainment. Unfortunately the only information I could get from the Respawn Entertainment guys was that they were working on something that ‘if it were another project it would be a sequel’ possibly hinting at their first project being a spiritual successor to one of their last projects made with Activision.
Some of the attractions of the Exhibitors hall included more extreme cooling using liquid nitrogen (no accompanying power outages, though),
Bethesda had a huge exhibit demonstrating their upcoming games Fallout New Vegas and Brink. The large silver metallic object on the left of the next photo is a spacecraft from Armadillo Aerospace. It’s quite a small craft, not yet capable of suborbital flight, but it’s a tech testbed which fits into their incremental process for design.
After spending some time in the exhibitors hall trying to win free stuff (I got a couple of t-shirts, one for Fallout New Vegas and one for Brink), we headed to the Rage presentation. This is some of the first proper gameplay that will be shown of the game. The game will feature customisable guns and vehicles, both of which have a decent level of progression and difficulty in obtaining parts so make the process more rewarding and satisfying.
Among other things the game will feature a lot of unique enemies and a decent variety of arenas to fight them in. I want this game in my life.
The game is getting released on the PC, xbox 360, and Playstation 3 and to demonstrate how well their console versions compare to the pc version they demonstrated all three running at the same time on three different projector screens. They had three people playing the game at the same time roughly keeping up with each other. It was quite amazing seeing the both consoles and the PC rendering the same amazing graphics and running at the same smooth (60FPS according to ID) framerate. This combined with the Rage engine port to the iPhone really shows off how good a game engine programmer John Carmack is.
The photo above shows the PC version on the left and the xbox 360 version running on the right. Dodgy photography aside the two projections were virtually indistinguishable with no obvious performance penalties on the 360 version. There was another projector running to the left of these two showing the PS3 version of the game. It too was running just as well as the PC and 360 versions and ran the demo quite well.
Part two coming soon, including swag photos.




